SAFEHOP
A disaster mesh is not a bandwidth problem. It is an
energy-allocation problem.
SafeHop routes battery, not packets.
During severe floods, cyclones, or earthquakes, mobile cell towers frequently collapse, leaving stranded victims unable to send emergency SOS requests even when rescue teams are nearby. Build a device-to-device mesh emergency relay system.
How does the relay chain keep working when every device in it is running on a nearly-dead battery?
When the tower dies, every app on the phone dies with it. But the phone still has two radios that never needed a tower. In a flooded apartment block there are dozens of phones within a hundred metres of each other, and at least one is usually near something with a working uplink. The hardware is already there. Nothing is using it.
A complete, routable SOS in 24 bytes.
31 bytes BLE legacy advertisement payload
− 3 bytes Flags AD structure
− 4 bytes Service Data header (length + type + 16-bit UUID)
─────────
= 24 bytes ← the entire SafeHop beacon
Relaying is re-advertising. No connection, no pairing, no handshake — which is why it still works at 4% battery.
See the mesh work.
The same MeshNode runs on a phone driving real Bluetooth radios and in a
200-node simulator. Not a mock that happens to agree — the same class. That is what
makes the scale claims honest.
Scanning costs roughly 100× what advertising costs, so the ladder cuts listening long before it cuts shouting. An EMBER node is deliberately deaf — still broadcasting, still findable.